554 lines
27 KiB
JavaScript
554 lines
27 KiB
JavaScript
#!/usr/bin/env node
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/**
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* External concept seed: the dice half of new-work's complete-direction and
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* established-world surface procedures.
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*
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* Before this script runs, the model retrieves cultural material and derives
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* a grounded shortlist of complete candidate directions from it (see
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* reference/new-work.md). Left alone, it then always builds its #1 —
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* and a single model's resonance ranking is deterministic, so every run
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* in a category ships the same one or two concepts. Measured: 30/35
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* identical concepts across 16 prompt framings; the model cannot roll
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* its own dice.
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*
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* This script rolls them from outside, the same trick that made the
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* palette seed work:
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* - ASSIGNED INDEX: which entry of the model's own resonance-ordered
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* shortlist gets built. The assignment is the dice: it never chooses an
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* ungrounded ingredient, it only refuses the argmax rut. Attended runs
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* present the assigned direction and offer re-roll instead of a ranked
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* lineup, because a lineup hands selection back to a taste function
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* (model or user) and taste functions pick the safest card.
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* - CHALLENGERS (6): outside forms from concept-ingredients.json, two from
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* each challenger tier (graphic system, instrument language, atmosphere
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* world), fused with the product first (challenger supplies form and
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* system grammar, product supplies every fact, clarity wins conflicts),
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* then weighed against the derived candidates on audience identification
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* and product clarity. They win only when they beat the grounded list;
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* measured behavior is that they lose to strong cultural material and
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* win over thin categories, which is the intended shape.
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* - RE-ROLL (--reroll <n>): round n of the same base key. The script
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* recomputes what rounds 0..n-1 drew, excludes all of it, and rolls a
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* fresh assigned index, challengers, and compositions. One base key therefore
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* reproduces the entire chain of rounds.
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* - RATINGS: the reviewer's approval ratings weight the challenger draw
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* (3-star doubles the odds, 1-star sits out); the approved pool itself
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* is unchanged.
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*
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* Usage:
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* node scripts/concept-seed.mjs --scope direction --mode persuade
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* node scripts/concept-seed.mjs --scope surface --mode operate --from <key>
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* node scripts/concept-seed.mjs --scope surface --mode operate --grain flow
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* node scripts/concept-seed.mjs --scope direction --candidate-count 6
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* node scripts/concept-seed.mjs --scope direction --mode persuade --from <key> --reroll 1
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* node scripts/concept-seed.mjs --chosen <challenger-id> --from <key> --scope direction
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*
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* --grain names how much of the product is in play: product, flow, view, or
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* region. A docs site, an onboarding flow, a landing page and a data table are
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* four different amounts of product and want different compositions. Grain is a
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* preference: it deals matching compositions first and tops up from the rest of
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* the register, and the rendered seed says how many actually matched so a
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* borrowed structure is never mistaken for a supplied one.
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*
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* --platform names the delivery target (web, ios, android). Unlike grain this is
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* a hard filter: a composition that needs hover or a pointer does not degrade on
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* a phone, it stops working. --mode also gates which worlds are eligible, for
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* worlds whose reviewer marked them as carrying only some modes.
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*
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* --mode names the requested surface's mode (persuade, operate, read,
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* experience) so the appended compositions match its register of work; omitted,
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* they roll from the full approved pool.
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*
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* Challenger data resolves in order: a local catalog directory (the private
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* service repo, evals, and tests set IMPECCABLE_CATALOG_DIR), then the roll
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* API at impeccable.style, then a degraded assignment-only seed when both are
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* unavailable. --chosen sends the anonymous choice ping for API-dealt rolls;
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* DO_NOT_TRACK or IMPECCABLE_NO_TELEMETRY disables it.
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*
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* Env vars:
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* IMPECCABLE_CONCEPT_SEED — same as --from; for reproducible eval runs.
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* IMPECCABLE_CATALOG_DIR — directory holding the four catalog JSON files.
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* IMPECCABLE_API_URL — roll API base (default https://impeccable.style/api).
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* IMPECCABLE_NO_TELEMETRY — disables the choice ping (DO_NOT_TRACK also honored).
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*/
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import crypto from 'node:crypto';
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import { dirname, join, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import {
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approvedPoolRevision,
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readConceptCatalog,
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validateConceptCatalog,
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WELL_TIERS,
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} from './lib/concept-catalog.mjs';
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import { readCompositionCatalog } from './lib/composition-catalog.mjs';
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import {
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COMPOSITION_GRAINS,
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COMPOSITION_PLATFORMS,
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runSyncSelection,
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selectApprovedChallengers as selectApprovedChallengersCore,
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selectApprovedCompositions as selectApprovedCompositionsCore,
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} from './lib/roll-selection.mjs';
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const here = dirname(fileURLToPath(import.meta.url));
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// Data resolution order: a local catalog (the private service repo, evals, and
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// tests point IMPECCABLE_CATALOG_DIR at one), then the roll API, then a
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// degraded assignment-only seed. The full catalog does not ship with the skill.
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const CATALOG_DIR = process.env.IMPECCABLE_CATALOG_DIR || here;
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const API_BASE = (process.env.IMPECCABLE_API_URL || 'https://impeccable.style/api').replace(/\/$/, '');
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const API_TIMEOUT_MS = Number(process.env.IMPECCABLE_API_TIMEOUT || 4000);
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// All API calls in one seed run share a single deadline so an unreachable
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// network degrades after one timeout total, never one timeout per call.
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let apiDeadline = null;
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function apiBudgetMs() {
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if (apiDeadline === null) apiDeadline = Date.now() + API_TIMEOUT_MS;
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return Math.max(0, apiDeadline - Date.now());
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}
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const localStates = new Map();
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function loadLocal(catalogDir = CATALOG_DIR) {
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if (localStates.has(catalogDir)) return localStates.get(catalogDir);
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let localState;
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try {
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const catalogState = readConceptCatalog(
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join(catalogDir, 'concept-ingredients.json'),
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join(catalogDir, 'concept-reviews.json')
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);
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const validation = validateConceptCatalog(catalogState.catalog, catalogState.reviewData);
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if (validation.errors.length > 0) {
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throw new Error(`invalid catalog: ${validation.errors.join('; ')}`);
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}
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const compositionState = readCompositionCatalog(
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join(catalogDir, 'composition-ingredients.json'),
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join(catalogDir, 'composition-reviews.json')
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);
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localState = {
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concepts: catalogState.concepts,
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compositions: compositionState.compositions,
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};
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} catch {
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localState = null;
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}
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localStates.set(catalogDir, localState);
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return localState;
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}
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function requireLocalConcepts() {
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const local = loadLocal();
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if (!local) {
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throw new Error('concept-seed: no local catalog (set IMPECCABLE_CATALOG_DIR or pass sourceConcepts)');
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}
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return local;
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}
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async function fetchRoll({ scope, key, mode, grain, platform, reroll }) {
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const params = new URLSearchParams({ scope, key, reroll: String(reroll) });
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if (mode) params.set('mode', mode);
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if (grain) params.set('grain', grain);
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if (platform) params.set('platform', platform);
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const controller = new AbortController();
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const timer = setTimeout(() => controller.abort(), apiBudgetMs());
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try {
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// Race the budget explicitly: abort signals do not reliably cancel the
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// TCP connect phase, so a blackholed route would otherwise stall ~10s.
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const response = await Promise.race([
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fetch(`${API_BASE}/roll?${params}`, { signal: controller.signal }),
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new Promise(resolveTimeout => setTimeout(() => resolveTimeout(null), apiBudgetMs())),
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]);
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if (!response) return null;
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if (!response.ok) return null;
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const roll = await response.json();
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if (!Array.isArray(roll.challengers) || roll.challengers.length === 0) return null;
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return roll;
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} catch {
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return null;
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} finally {
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clearTimeout(timer);
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}
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}
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function telemetryDisabled() {
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return Boolean(process.env.IMPECCABLE_NO_TELEMETRY || process.env.DO_NOT_TRACK);
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}
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// Anonymous choice ping: records only that a dealt world was selected.
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// Fire-and-forget; never fails the caller.
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export async function pingChosen({ chosenId, key, scope, mode }) {
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if (telemetryDisabled() || !chosenId) return false;
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const controller = new AbortController();
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const timer = setTimeout(() => controller.abort(), apiBudgetMs());
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try {
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await fetch(`${API_BASE}/chosen`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ chosenId, key, scope, mode }),
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signal: controller.signal,
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});
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return true;
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} catch {
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return false;
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} finally {
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clearTimeout(timer);
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}
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}
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const CARD_BASE = process.env.IMPECCABLE_CARD_BASE || 'https://impeccable.style/worlds/cards';
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export function renderChallenger(concept, index) {
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const system = concept.system.map(rule => ` - ${rule}`).join('\n');
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const board = concept.cardBoard || `${CARD_BASE}/${concept.id}.webp`;
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const hero = concept.cardHero || `${CARD_BASE}/${concept.id}-hero.webp`;
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return ` ${index + 1}. ${concept.form}
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SOURCE ID: ${concept.id}
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CREATIVE SPARK: ${concept.spark}
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SYSTEM GRAMMAR:
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${system}
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WEB LEVERAGE: ${concept.webLeverage}
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QUALITY BAR: board ${board} · hero ${hero}`;
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}
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export function renderComposition(composition, index = null) {
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const grammar = composition.grammar.map(rule => ` - ${rule}`).join('\n');
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return ` ${index == null ? '' : `${index + 1}. `}${composition.form}
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SOURCE ID: ${composition.id}
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SPARK: ${composition.spark}
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COMPOSITION GRAMMAR:
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${grammar}
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WEB LEVERAGE: ${composition.webLeverage}`;
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}
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// Selection itself lives in lib/roll-selection.mjs so this script and the roll
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// API run one algorithm rather than two that drifted. These wrappers add only
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// what is local to the skill: resolving the catalog when no pool is passed, and
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// driving the generator with Node's synchronous hash, which keeps a local render
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// synchronous for prepared eval sessions and tests.
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function driveSelection(generator) {
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return runSyncSelection(generator, input => crypto.createHash('sha256').update(input).digest('hex'));
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}
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export function dealCompositions({ scope, key, reroll = 0, mode = null, grain = null, platform = null, sourceCompositions = null, count = 3 }) {
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const compositions = sourceCompositions ?? requireLocalConcepts().compositions;
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return driveSelection(selectApprovedCompositionsCore({ scope, key, reroll, mode, grain, platform, compositions, count }));
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}
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// Array-returning form, which is what every caller wanted before the match
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// report existed.
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export function selectApprovedCompositions(options) {
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return dealCompositions(options).picks;
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}
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// Compatibility for callers that need a single smoke-test sample.
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export function selectApprovedComposition(options) {
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return selectApprovedCompositions({ ...options, count: 1 })[0] ?? null;
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}
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export function selectApprovedChallengers({ scope, key, reroll = 0, mode = null, sourceConcepts = null }) {
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const source = sourceConcepts ?? requireLocalConcepts().concepts;
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const { approved, picks } = driveSelection(selectApprovedChallengersCore({ scope, key, reroll, mode, concepts: source }));
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return {
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approved,
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picks,
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poolRevision: approvedPoolRevision(source),
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catalogCount: source.length,
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};
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}
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const SEED_MODES = new Set(['persuade', 'operate', 'read', 'experience']);
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export function renderConceptSeed({
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scope = 'surface',
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key = process.env.IMPECCABLE_CONCEPT_SEED || crypto.randomBytes(4).toString('hex'),
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reroll = 0,
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mode = null,
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grain = null,
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platform = null,
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candidateCount = 7,
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catalogDir = CATALOG_DIR,
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_resolvedData = undefined,
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} = {}) {
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if (scope !== 'surface' && scope !== 'direction') {
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throw new Error('concept-seed: --scope must be direction or surface');
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}
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if (!Number.isInteger(reroll) || reroll < 0) {
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throw new Error('concept-seed: --reroll must be a non-negative integer');
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}
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if (mode !== null && !SEED_MODES.has(mode)) {
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throw new Error('concept-seed: --mode must be persuade, operate, read, or experience');
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}
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// Grain needs no mode: how much of the product is in play is independent of
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// which register of work it is.
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if (grain !== null && !COMPOSITION_GRAINS.includes(grain)) {
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throw new Error(`concept-seed: --grain must be one of ${COMPOSITION_GRAINS.join(', ')}`);
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}
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if (platform !== null && !COMPOSITION_PLATFORMS.includes(platform)) {
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throw new Error(`concept-seed: --platform must be one of ${COMPOSITION_PLATFORMS.join(', ')}`);
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}
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if (!Number.isInteger(candidateCount) || candidateCount < 5 || candidateCount > 7) {
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throw new Error('concept-seed: --candidate-count must be an integer from 5 to 7');
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}
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const unit = (salt) => {
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const h = crypto.createHash('sha256').update(`${scope}:${salt}:${key}`).digest();
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return h.readUInt32BE(0) / 0xffffffff;
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};
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const indexSalt = reroll === 0 ? 'index' : `index:reroll-${reroll}`;
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const buildIndex = 3 + Math.floor(unit(indexSalt) * (candidateCount - 2)); // 3..candidateCount
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// Local catalog first (private repo, evals, tests), then the roll API,
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// then a degraded assignment-only seed. The assigned index is pure local
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// math, so even a fully offline run keeps the anti-argmax mechanism.
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let data = _resolvedData ?? null;
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if (_resolvedData === undefined) {
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const local = loadLocal(catalogDir);
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if (local) {
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const { approved, picks, poolRevision, catalogCount } = selectApprovedChallengers({
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scope,
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key,
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reroll,
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mode,
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sourceConcepts: local.concepts,
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});
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data = {
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source: 'local',
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poolRevision,
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approvedCount: approved.length,
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catalogCount,
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challengers: picks,
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...(() => {
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const dealt = dealCompositions({ scope, key, reroll, mode, grain, platform, sourceCompositions: local.compositions });
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return { compositions: dealt.picks, compositionMatch: dealt.match };
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})(),
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};
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} else {
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// Keep local renders synchronous for prepared eval sessions and tests;
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// installed skills without a bundled catalog resolve through the API.
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return fetchRoll({ scope, key, mode, grain, platform, reroll }).then(roll => renderConceptSeed({
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scope,
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key,
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reroll,
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mode,
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grain,
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platform,
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candidateCount,
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catalogDir,
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_resolvedData: roll ? {
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source: 'api',
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poolRevision: roll.poolRevision,
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approvedCount: roll.approvedCount,
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catalogCount: roll.catalogCount,
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challengers: roll.challengers,
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compositions: Array.isArray(roll.compositions)
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? roll.compositions
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: Array.isArray(roll.stagings)
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? roll.stagings
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: roll.staging ? [roll.staging] : [],
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} : null,
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}));
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}
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}
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const promotedInstruction = scope === 'direction'
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? `After ordering the grounded directions by resonance, build candidate
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${buildIndex} of your own grounded list; the assignment never points at a
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challenger. The assignment is the roll, not a suggestion: your top-ranked
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direction is what every run would ship, so the script decides which grounded
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direction gets built. Each direction joins a durable visual system to a
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concrete expression for the requested first surface, decided as one. It must
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survive the current task plus navigation, quiet and dense content,
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interaction and state, and a substantially different future surface. In an
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attended run, present the assigned direction fully committed and offer
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re-roll; never present a ranked lineup to choose from. Re-roll yourself only
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on named factual grounds, when the assignment cannot carry the product's
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truth or task; taste is never grounds.`
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: `After ordering the task's grounded structural candidates by resonance,
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build candidate ${buildIndex} of your own grounded list; the assignment never
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points at a challenger. The assignment is the roll, not a suggestion.
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In an attended run, present the assigned structure and offer re-roll; never
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present a ranked lineup to choose from. Re-roll yourself only when the
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assignment fails audience identification or product clarity on named
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factual grounds.`;
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const challengerInstruction = scope === 'direction'
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? `Fuse each challenger before judging it: the challenger supplies the form
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and its system grammar, the product supplies every fact, and clarity wins
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conflicts. Weigh the fused result against the assigned direction on exactly
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two axes, audience identification and product clarity. Losing to strong
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grounded material is a valid outcome; beating a thin or tool-monoculture
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list is the point. A fused challenger that wins both axes becomes the build.`
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: `A challenger wins only when its fused result beats the grounded list on
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audience identification and product clarity. It may change task topology or
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interaction, but never the committed visual identity.`;
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const authorityInstruction = scope === 'direction'
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? `PRODUCT.md and explicit incumbent brand commitments constrain every direction.
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The seed never chooses exact colors, fonts, tokens, or a user preference, and
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it never permits the world and first surface to be selected independently.`
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: `PRODUCT.md and DESIGN.md constrain every surface candidate's identity
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vocabulary; they do not cancel task-level composition. The seed never
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authorizes a new palette, type system, material world, or unfamiliar control
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behavior.`;
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const richnessInstruction = `The CREATIVE SPARK is a complete visual system, not a theme or decorative
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reference. Translate every supplied system rule into the product: palette and
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material, type and composition, topology, controls and states, and adaptation.
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Keep the source's visible character, scale, rhythm, and interaction instead of
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reducing vivid grammar to generic nouns. When the source is already a credible
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interface language, commit to it across navigation, content, controls, and
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states. Otherwise keep a literal carrier only when it becomes functional.
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Ambitious motion, spatial media, or interaction is welcome when it strengthens
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the product without weakening semantics, performance, or fallback behavior.`;
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if (!data) {
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return `${scope.toUpperCase()} CONCEPT SEED (key: ${key}; mode: ${mode ?? 'unscoped'}; source: degraded; rerun with --scope ${scope}${mode ? ` --mode ${mode}` : ''} --from ${key}${reroll > 0 ? ` --reroll ${reroll}` : ''} --candidate-count ${candidateCount})
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ASSIGNED INDEX: ${buildIndex}
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${promotedInstruction}
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The assignment exists to refuse the model's ranking rut, never to outrank
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the user or the brief. Never expose assignment metadata in user-facing labels.
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No challengers this run: the roll service was unreachable and no local
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catalog exists. A sandboxed exec tool with no network access causes exactly
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this; before accepting degradation, rerun this command once through the
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harness's network-enabled command tool. A sandboxed shell without network egress is the most common
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cause: if this harness can rerun the command with network access granted,
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do that once before proceeding. Otherwise proceed with the grounded
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candidates alone; the assignment
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above still applies at full strength. Tell the user plainly that this roll
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ran degraded, with no challengers and no quality-bar boards; do not present
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the outcome as a full roll. A degraded roll changes the cards, not the
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channel: when a browser can open, present the direction on the decision page
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(serve-question.mjs, text-only card); the structured question tool remains
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the no-browser fallback.
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${authorityInstruction}
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A user- or brief-pinned decision beats the roll, always.
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ASSIGNED INDEX (restated for truncated readers): ${buildIndex}. Build candidate
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${buildIndex} of your own grounded list; seed key ${key}.
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`;
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}
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// Field order is the migration: `compositions` is current, `stagings` is what
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// the API emitted while these were called stagings, and `staging` is the
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// single-pick shape from before it dealt three. Older installs keep working.
|
|
// Compositions are pulled from the deal until the expanded catalog is
|
|
// ready for prime time: the current pool crowds the decision more than it
|
|
// widens it. IMPECCABLE_COMPOSITIONS=1 re-enables rendering for catalog
|
|
// development; the draw machinery, axes, and grain report stay intact.
|
|
const compositionsEnabled = process.env.IMPECCABLE_COMPOSITIONS === '1';
|
|
const compositions = !compositionsEnabled ? []
|
|
: Array.isArray(data.compositions)
|
|
? data.compositions
|
|
: Array.isArray(data.stagings)
|
|
? data.stagings
|
|
: data.staging ? [data.staging] : [];
|
|
// The grain report. A top-up keeps the deal at three, which is right, but it
|
|
// must not read as three on-target inputs: a flow request answered entirely by
|
|
// view-grain compositions means the model has to derive the flow's own
|
|
// structure and borrow only their sequence law. Silence here would reproduce
|
|
// the exact failure this axis exists to fix.
|
|
const match = data.compositionMatch ?? null;
|
|
const grainNote = (() => {
|
|
if (!match?.grain) return '';
|
|
if (match.grainAvailable === 0) {
|
|
return `\nNONE of these sit at the requested ${match.grain} grain, because the catalog holds no ${match.grain}-grain composition yet. Derive that structure yourself and borrow only their sequence and attention laws.`;
|
|
}
|
|
if (match.atGrain === 0) {
|
|
return `\nNONE of these sit at the requested ${match.grain} grain, though ${match.grainAvailable} exist; these were topped up from the rest of the register. Treat their structure as borrowed.`;
|
|
}
|
|
if (match.atGrain < compositions.length) {
|
|
return `\n${match.atGrain} of ${compositions.length} sit at the requested ${match.grain} grain; the rest were topped up from the register and their structure is borrowed.`;
|
|
}
|
|
return '';
|
|
})();
|
|
const compositionBlock = compositions.length > 0
|
|
? `\n${scope === 'direction' ? 'FIRST-SURFACE COMPOSITION INPUTS (identity-free; test them with shortlisted worlds and keep world plus composition one decision):' : 'COMPOSITION CHALLENGERS (identity-free; dress them in the committed visual identity before judging):'}
|
|
${compositions.map((composition, index) => renderComposition(composition, index)).join('\n')}
|
|
Each one asks the same question of this build: what is the cleverest way to
|
|
present, organize, or make interactive the problem in front of you? They carry
|
|
structure only, never a palette, typeface, or material. Treat them as serious
|
|
rivals to your habitual layout, and keep only what makes this product clearer.${grainNote}\n`
|
|
: '';
|
|
const rerollBlock = reroll > 0
|
|
? `RE-ROLL ROUND ${reroll}: every candidate presented in earlier rounds, grounded
|
|
and challenger alike, is eliminated and may not return reworded. Derive
|
|
genuinely new grounded candidates from unexplored angles before judging
|
|
these fresh challengers.\n`
|
|
: '';
|
|
const telemetryBlock = data.source === 'api'
|
|
? `TELEMETRY: if the resolved direction uses one of these challengers, rerun
|
|
this script once with --chosen <challenger-id> --from ${key} --scope ${scope}${mode ? ` --mode ${mode}` : ''}
|
|
after resolution. The ping is anonymous (chosen id only) and is skipped
|
|
automatically when DO_NOT_TRACK or IMPECCABLE_NO_TELEMETRY is set.\n`
|
|
: '';
|
|
return `${scope.toUpperCase()} CONCEPT SEED (key: ${key}; mode: ${mode ?? 'unscoped'}; source: ${data.source}; approved pool: ${data.poolRevision}; ${data.approvedCount}/${data.catalogCount} human-approved; rerun with --scope ${scope}${mode ? ` --mode ${mode}` : ''} --from ${key}${reroll > 0 ? ` --reroll ${reroll}` : ''} --candidate-count ${candidateCount} to reproduce this roll against this catalog revision)
|
|
${rerollBlock}ASSIGNED INDEX: ${buildIndex}
|
|
${promotedInstruction}
|
|
The assignment exists to refuse the model's ranking rut, never to outrank
|
|
the user or the brief. Never expose assignment metadata in user-facing labels.
|
|
CHALLENGERS:
|
|
${data.challengers.map(renderChallenger).join('\n')}
|
|
${compositionBlock}${challengerInstruction}
|
|
When you can view images, open the QUALITY BAR board and hero for any
|
|
challenger you weigh seriously and for the world you build. They exist as a
|
|
craft bar, the finish level and commitment the build is expected to reach,
|
|
never as a mockup to copy; your surface serves this product, not that render.
|
|
${authorityInstruction}
|
|
${richnessInstruction}
|
|
${telemetryBlock}A user- or brief-pinned decision beats the roll, always.
|
|
ASSIGNED INDEX (restated for truncated readers): ${buildIndex}. Build candidate
|
|
${buildIndex} of your own grounded list; seed key ${key}.
|
|
`;
|
|
}
|
|
|
|
if (process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url)) {
|
|
const args = process.argv.slice(2);
|
|
const fromIdx = args.indexOf('--from');
|
|
const scopeIdx = args.indexOf('--scope');
|
|
const rerollIdx = args.indexOf('--reroll');
|
|
const modeIdx = args.indexOf('--mode');
|
|
const grainIdx = args.indexOf('--grain');
|
|
const platformIdx = args.indexOf('--platform');
|
|
const candidateCountIdx = args.indexOf('--candidate-count');
|
|
const chosenIdx = args.indexOf('--chosen');
|
|
try {
|
|
if (chosenIdx !== -1) {
|
|
// Choice ping: always exits 0, telemetry must never fail a design flow.
|
|
const sent = await pingChosen({
|
|
chosenId: args[chosenIdx + 1],
|
|
key: fromIdx !== -1 ? args[fromIdx + 1] : undefined,
|
|
scope: scopeIdx !== -1 ? args[scopeIdx + 1] : undefined,
|
|
mode: modeIdx !== -1 ? args[modeIdx + 1] : undefined,
|
|
});
|
|
process.stdout.write(sent ? 'choice recorded\n' : 'choice ping skipped\n');
|
|
} else {
|
|
// Mechanical init gate: prose alone does not keep a model from dealing
|
|
// before init, and fresh repos produced exactly that skip (the model
|
|
// rolled directions with no PRODUCT.md, so nothing grounded the fusion).
|
|
// The --chosen branch above stays ungated; telemetry never blocks.
|
|
const { loadContext } = await import('./context.mjs');
|
|
if (!loadContext(process.cwd()).hasProduct) {
|
|
process.stdout.write([
|
|
'NO_PRODUCT_MD: the dice stay in the cup until product truth exists.',
|
|
'Complete the init ask round and write PRODUCT.md first (reference/init.md), then re-run this exact command.',
|
|
'Challengers fuse their form with facts from PRODUCT.md; without it every direction is ungrounded.',
|
|
].join(' ') + '\n');
|
|
process.exit(1);
|
|
}
|
|
process.stdout.write(await renderConceptSeed({
|
|
scope: scopeIdx !== -1 ? args[scopeIdx + 1] : 'surface',
|
|
key: fromIdx !== -1
|
|
? args[fromIdx + 1]
|
|
: (process.env.IMPECCABLE_CONCEPT_SEED || crypto.randomBytes(4).toString('hex')),
|
|
reroll: rerollIdx !== -1 ? Number(args[rerollIdx + 1]) : 0,
|
|
mode: modeIdx !== -1 ? args[modeIdx + 1] : null,
|
|
grain: grainIdx !== -1 ? args[grainIdx + 1] : null,
|
|
platform: platformIdx !== -1 ? args[platformIdx + 1] : null,
|
|
candidateCount: candidateCountIdx !== -1 ? Number(args[candidateCountIdx + 1]) : 7,
|
|
}));
|
|
}
|
|
} catch (error) {
|
|
process.stderr.write(`${error instanceof Error ? error.message : String(error)}\n`);
|
|
process.exitCode = 1;
|
|
}
|
|
// A raced-out fetch may still hold a socket; exit explicitly so the CLI
|
|
// never lingers on a dead network path after output is written.
|
|
process.exit(process.exitCode ?? 0);
|
|
}
|